Class: Senior Design Project - 2013
Adviser: Clint Doriot
LeapFall is a 2D networked multiplayer free-fall racing game built using Unity3D. Players control a parachuting mole as it traverses through a cavernous maze. The game utilizes the Leap Motion hand controller and is implemented with the Leap SDK.
I worked in a team of 4 creating art assets and environment mechanics for the game. I also had to modify the built-in physics system to achieve certain effects.