Project LeapFall

Class: Senior Design Project - 2013

Adviser: Clint Doriot


LeapFall is a 2D networked multiplayer free-fall racing game built using Unity3D. Players control a parachuting mole as it traverses through a cavernous maze. The game utilizes the Leap Motion hand controller and is implemented with the Leap SDK.

My Role

I worked in a team of 4 creating art assets and environment mechanics for the game. I also had to modify the built-in physics system to achieve certain effects.

Technical Highlights
Leap Motion
Collision Detection
2D Vector Art
Interactive Environment
C# Scripting
Project Documentation